In 3ds Max, Bridge will create a Quixel.ms file at the following location that references the plugin from your library: You can also expand the small script listener window in the bottom left corner of the app to see if the plugin has been installed. Start up 3ds Max and you should see a Megascans menu in the toolbar confirming that the plugin was installed successfully.Once the plugin is installed you should see the Installed status on the pop-up.Click Install Plugin to install the plugin in 3ds Max.Once the download is done you’ll see a confirmation message in Bridge. Click Download Plugin to begin downloading the plugin.From the Export Target drop-down, select 3ds Max.If you don’t already have a folder for this purpose Bridge will create it for you. The Library Path is important because this is where Bridge will store your assets and plugins. Click the Library Path to choose the folder on disk where you would like your asset library to be. When you launch Bridge after installing it for the first time on your machine, you will see initial setup options.❗ Note: Make sure 3ds Max is closed before installing. Through the Manage Plugins option in the Edit menu.You can set up the plugin when you launch Bridge after installing it for the first time on your machine. You can install the plugin using any one of these methods: These settings are global and once set up, will not need to be changed too often. Plugin installation is part of Bridge Export Settings. It currently supports only the very latest versions of the following render engines for 3ds Max: This tool relies on Bridge’s robust architecture to give you the best asset management experience, and the Python implementation inside 3ds Max to create materials, textures and geometry automatically, giving you photorealistic results on the go. The Megascans Plugin for Autodesk 3ds Max allows you to connect Quixel Bridge and 3ds Max, giving you a one-click solution for importing your Megascans, Mixer and custom assets straight into 3ds Max within seconds.
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